
- Fire emblem warriors switch characters in unit portable#
- Fire emblem warriors switch characters in unit series#
It also stings that one player can't send orders to units on their half of the screen while the other is still actively playing, but I concede that it would've been hard to make that work to begin with. The game manages to run co-op better here than Hyrule Warriors did on the Wii U, though the experience is a bit lessened with players having to split a single screen versus the two that the Wii U afforded. Much like in Hyrule Warriors, both the story and History Mode can be played over local co-op with two players. Players must always keep an eye on the map, now that certain units might be put in heavy danger due to the weapon triangle system. To History Mode's credit, it does come with a bunch of maps to tackle, compared to the one that Adventure Mode had at Hyrule Warriors' launch. There's still challenges and puzzles to be found, but nothing to the extent found in Hyrule Warriors' Adventure Mode. Instead of exploring a whole world map from the original Legend of Zelda, complete with puzzles and a whole bunch of challenges, History Mode tasks players with reliving various missions from Fire Emblem's history. Likewise, while History Mode is a great addition to the package, it didn't grip me as much as Adventure Mode in Hyrule Warriors. With the exception of a few missions, nothing comes close to some of the unique encounters in that game, and the story itself doesn't feel nearly as fleshed out either. While I'd say that I personally enjoyed Fire Emblem Warriors' story mode from a gameplay standpoint, the campaign itself doesn't compare to Hyrule Warriors. You can switch between up to 4 different characters on the battlefield in order to juggle the various keeps on your own, but you can only ever control one character at a time, unless you're playing in local co-op, so in order to keep battles going smoothly across the entire map, players absolutely must keep an eye on the map, and the movement of units relating to the weapon triangle.


It makes combat more tactical, and giving your units orders becomes essential to your success. Archers are extremely effective against flying units, for example (you'll be shot out of the sky in one or two hits, so NEVER leave flying units within reach of ranged units!), but the core of the gameplay definitely revolves around the triangle. Of course, there are units whose strengths reside outside of the standard weapon triangle as well.
Fire emblem warriors switch characters in unit portable#
Having tested all modes of play, Fire Emblem Warriors plays well in both docked and portable mode. Sending a wrong unit to a location doesn't just mean that they might die (requiring you to spend money to revive them between missions), but also jeopardizes the mission as a whole, especially on harder difficulties. Since both Outpost Captains and Fort Commanders need to be defeated to take over their respective landmarks, the key to finishing a mission quickly requires players to know which units to send where on the battlefield at any given time. Besides simply doing more damage to units that they're effective against on the weapon triangle, units that have an advantage are more easily able to break an enemies stun gauge. It's essentially Rock Paper Scissors, but there's a little bit more to it than that. Sword-wielding units are stronger against axe-wielding units, axe-wielding units are stronger against spear-wielding units, and spear-wielding units are stronger against sword-users.

Of these three changes, the weapon triangle system probably helps Fire Emblem Warriors stand out the most. The weapon triangle system, a light form of the permadeath that Fire Emblem is known for, and the ability to pair up units are all accounted for.
Fire emblem warriors switch characters in unit series#
Much like how Hyrule Warriors introduced some new dynamics such as grass that can be cut on the battlefield and battle items that could be used to take out specific boss monsters, Fire Emblem Warriors introduces a few mechanics from its series as well. Fire Emblem Warriors is the same, though the basic gameplay has a few twists up its sleeves.
